/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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 *****************************************************************************/

#ifndef Spine_TransformConstraintData_h
#define Spine_TransformConstraintData_h

#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>

namespace spine {
	class BoneData;

	class SP_API TransformConstraintData : public ConstraintData {
		friend class SkeletonBinary;
		friend class SkeletonJson;

		friend class TransformConstraint;
		friend class Skeleton;
		friend class TransformConstraintTimeline;

	public:
		explicit TransformConstraintData(const String& name);

		Vector<BoneData*>& getBones();
		BoneData* getTarget();
		float getRotateMix();
		float getTranslateMix();
		float getScaleMix();
		float getShearMix();

		float getOffsetRotation();
		float getOffsetX();
		float getOffsetY();
		float getOffsetScaleX();
		float getOffsetScaleY();
		float getOffsetShearY();

		bool isRelative();
		bool isLocal();

	private:
		Vector<BoneData*> _bones;
		BoneData* _target;
		float _rotateMix, _translateMix, _scaleMix, _shearMix;
		float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
		bool _relative, _local;
	};
}

#endif /* Spine_TransformConstraintData_h */
